Monday, November 9, 2009

3D – Concept & Theories

Learning 3D at first might look tough. You visualize the output, you look at the finely completed animations & renders and compare just beginning you to the  intermediate level learner or professionals. The result is, you find a tough time focusing more on the modeling aspect then learning the actual concepts behind. So be patience, learn the theories, visualize the 3D concepts first. Slowly get start with a 3D modeling software like Blender (Open Source & Free of Cost). Lear the software, it’s working and how it incorporates all those 3D concepts you have learned.


When it comes to going 3D it is more or less visualizing the real world in 3D software. You better keep in mind that computer software tricks you by displaying the 2D projections of the 3D model you construct. Whatever you model, that’ll be finally rendered as 2D in the flat screen of your pc. Whatever be there in processing, 3D software provide you with a comfortable and real 3D like editing and modeling environment.


When you start modeling, just use your natural insights, natural intuitions and knowledge of the 3D objects near you in real life which you want to design/render.  Don’t just copy from the tutorials focusing on the specific subject matter available as video tutorials or something in written form. Go beyond that. Be a builder. Don’t just copy the model, build it.


I landed in a site, The Guerrilla CG Project. The site is in it’s alpha release but contains a very conceptualize and comprehensive video tutorials (4 to 5 minutes at max). You thoroughly go through the video tutorials, i call them CONCEPTUALIZERS, and have a clear and precise perspective towards what 3D really is. The authors Andrew Silke has done good job. Other contributing authors are Glen Moyes, Greg Petchkovsky and Paul McGrade. You can access the site here.


I have bookmarked for my reference the tutorials they cover, you can go through these in order so that you would in turn have a good foundation to start with any of the 3D modeling software feasible to you.



1. Hierarchy Basics



1. The Polygon

2. Multi Sided and Intersecting Polygons

3. Smooth Shading

4. Smooth Shading Examples

5. Objects

6. Primitives

7. Hierarchy Basics
8. Subdivision Surfaces: Overview

9. Subdivision Surface Topology: Artifacts



1. Hierarchy Basics

2. Hierarchies: Building a Robot

3. The Rotation Problem

4. Euler Rotations Explained


1. Displacement and Bump: Overview


Now, you are ready to start learning a 3D modeling software i hope. Download Blender, learn some interface basics and start modeling. 


Post a Comment